Girl Effect × Here I Am Studio · Product Designer · 2023–2026

Taking a health programme from one country to four — without losing what made it work.

Champions is an offline-first facilitator app. Community health workers and young women use it to prepare and run health sessions — on immunisation, HPV and sexual and reproductive health — with people who have limited or no access to reliable information.

A collage of Champions app screens on a mauve panel: Sessions Library, an episode audio player, Downloads, a session-complete screen, session content and activity lists, and a ‘Creating a safe space’ activity.
countries
4
languages
4
co-creators
85+
architecture
Offline-first

01 · Context

A programme that changed who it was for.

Champions began as Girl Champions. Girl Effect trained 15-to-19-year-old girls in Tanzania to share content from Tujibebe — the brand that reaches over 1.7 million girls — with the least connected girls in their communities. Then it changed who it served: a new funder needed vaccination and HPV information to reach rural households, so the team tested the existing app with community health workers. It held. The product stayed; the user changed. I joined Here I Am Studio as a junior designer in 2023, during the Ethiopia expansion, and stayed with the programme for three years.

02 · The challenge

How do you scale a proven experience without making it harder to use?

  1. 01

    Different country requirements, languages and contexts

  2. 02

    Limited digital confidence among some users

  3. 03

    A growing amount of programme content to manage

  4. 04

    Adapting workflows to existing CBO practices across borders

  5. 05

    Keeping the core experience familiar while adding capability

Journey map titled ‘The average journey through existing networks’: swimlanes for Organisation, Young Leader, Club Member and Club Member Emotions, across the stages Network Setup, Recruitment & Training, During Club Meeting, After Club Meeting and After Programme, with sticky notes and an emotion curve. Captioned: journey mapping summarising key findings of the Discovery phase.

03 · Approach

Designing for the system, not just the screen

Rather than treating every country as a separate product, I worked with the team to identify what needed to remain consistent and what needed to adapt.

Understand

Co-design on the ground

Collaborating with community leaders in Migori, Nairobi and Abuja to understand real-world usage.

Structure

Simplify the IA

Rationalising complex multi-country content trees into offline-first, scannable card patterns.

Design

Visual rhythm

Consistent visual cues and large typography for varied digital-literacy levels.

Validate

Field testing

Diagnostic A/B testing on sharing workflows in Kenya before rolling out in Nigeria.

Adapt the experience to the market, not the product into four different products.

Ethiopia & Tanzania

Where I came in

Tanzania is where Champions started — piloted there before I joined. Ethiopia was the first expansion beyond it, and where I came onto the team as a junior designer. The work was adapting content structure and session flow to a second health system, making the app multilingual, and adding a CMS so programme teams could publish without going through engineering. I did research support, high-fidelity design and build support; product ownership and design leadership on this phase sat with colleagues at the studio.

Four Champions app screens carried over from Phase 1: a Tujibebe Drama episode with Listen / Learn / Plan steps, a session-complete screen, a Plan screen listing session activities, and a ‘Creating a safe space’ activity.
Phase 1 screens, inherited.
Four versions of the Champions Sessions Library screen exploring different visual directions: dark green, light, white and dark.
Visual direction explored for the Phase 2 audience.
The inherited Phase 1 sitemap: Launch screen to Login to Home, then Session Library and Session preparation into the session flow (session content with audio and video players, learning objectives, example agenda, guided session, report), plus Downloads management, Account and General training off Home.

Kenya

Where my role changed

Kenya was the third country, and the first where I led from the front. The Tanzanian model could not simply be translated across: the audience shifted to young women and the conversations moved onto sexual and reproductive health. Research with facilitators surfaced friction in the session flow and content navigation that had been accepted as normal. We reshaped the information architecture around it, and added a services directory, draft reports that survive a dropped connection, and PIN-lock privacy.

The reshaped Champions app sitemap: Launch screen, Select Country/Language, Login, Set PIN, Confirm PIN and Enter PIN into Home, which branches to the burger menu, Your Sessions, Downloads management, Services, General training and the Session Library, and on into the session flow with separate Practice and Session paths, editable questionnaires, guided session steps and a report that can be saved as a draft or completed.
The new information architecture, reshaped around the session flow.
Four photographs from the Kenya workshops: three women reviewing notes and a phone at an outdoor table, the Here I Am team joining by video call on a screen in the room, a group seated around a table on the grass, and a facilitator working through a worksheet with two seated co-creators.
I co-led the workshops in Migori and Nairobi, facilitating in person while the rest of the Here I Am team joined online.
Three Champions app screens on a blue panel: Create your PIN with a numeric keypad, a Services referral directory listing Marie Stopes clinics with tags, and a Report review screen summarising the facilitator’s answers with Edit and Complete actions.

Nigeria

Designing for gatekeepers and trust

Nigeria presented a distinct challenge. Community health programmes required explicit approval from local gatekeepers — community leaders, school administrators and health officials — before facilitators could begin sessions. That is a sequencing problem, not an interface one. I co-led the workshops in Abuja and co-led the design of a content-sharing flow that let facilitators send session material ahead of a visit. We tested it in Kenya first, then brought it into the shared product rather than building a Nigerian variant.

Four photographs from the Abuja workshops: a facilitator in conversation beside a ‘Champions Setup’ sticky-note wall, two groups gathered at the wall adding notes, and a facilitator explaining to a seated group in front of the wall.
Three Champions app screens on a blue panel showing the content-sharing flow: a Downloads screen for session media, the same screen with share and delete actions on a downloaded file, and a ‘Share session content’ system share sheet with Gmail, Drive, WhatsApp and Wi-Fi Direct.

Outcome

What this changed

The framework held. One product served four markets without fragmenting into four: country teams could configure content, language and session structure independently while the core architecture stayed shared. What began as a girls’ network model in Tanzania ended up carrying immunisation, HPV and SRH programmes across Ethiopia, Kenya and Nigeria.

What I learned

Scaling a product is as much about protecting simplicity as adding capability.

Working alongside community organisations in Abuja and Migori taught me that software for these contexts has to fit into human systems that already exist — the community leader who grants access, the trust a Champion has already built — and into screens second.

The lesson I carry into every market now is that context isn’t something you design around. It’s part of the product. Connectivity, language, trust, privacy, community structure — when those change, the experience has to change with them while still feeling like the same product.

Champions is a Girl Effect programme, designed and built by a multidisciplinary team at Here I Am Studio and running since 2022. I joined as a junior designer in 2023, during the Ethiopia expansion, and grew into co-leading research and design on the Kenya and Nigeria rollouts. Product ownership and design leadership on the earlier phases sat with colleagues at the studio. Research was carried out with Girl Effect field teams across Tanzania, Ethiopia, Kenya and Nigeria.

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